Battlefield 6 Fan Idea (2025) REDSEC Conquest Maps for Epic Variety

The Battlefield community has been buzzing with excitement over a groundbreaking fan concept that could revolutionize Conquest mode in Battlefield 6. As players continue to crave more diverse and large-scale warfare experiences, one innovative suggestion has captured the imagination of veterans and newcomers alike: transforming sections of the massive REDSEC battle royale map into dedicated Conquest battlegrounds. This fan-driven idea isn’t just wishful thinking—it’s a well-structured proposal that addresses many of the current gameplay concerns while offering a path to the epic, varied Conquest experiences that made Battlefield legendary.

The Current State of Conquest: Why Players Are Craving Change?

Before diving into this exciting fan concept, it’s essential to understand why Battlefield 6 players are increasingly vocal about Conquest mode needing more variety. Since launch, the community has expressed concerns that current Conquest maps feel too cramped, limiting the strategic depth and large-scale warfare that defined previous Battlefield titles.

Veteran players who remember the golden eras of Battlefield 2, Bad Company 2, Battlefield 3, and 4 have noted that modern Conquest matches often devolve into infantry-dominated chaos rather than the combined arms warfare they love. As one long-time player recently shared on Reddit, “BF6’s Conquest feels optimized for quick, arcade-style sessions, maybe to appeal to newer players or crossovers from COD, but it’s alienating those of us who stuck around for the franchise’s roots.”

The core issues players identify include:

  • Limited Vehicle Space: Tanks and helicopters often feel like afterthoughts, with minimal room for flanking maneuvers or strategic positioning
  • Infantry-Focused Gameplay: Objectives clustered too closely together, leading to constant close-quarters battles rather than varied tactical engagements
  • Reduced Match Duration: Even after developers reverted ticket count changes following community backlash, matches typically last only 20 minutes, leaving little room for epic comebacks or squad-based strategies

These concerns have led players to seek creative solutions, with the REDSEC map concept emerging as one of the most promising fan proposals.

The REDSEC Revolution: Transforming Battle Royale into Conquest Gold

The groundbreaking fan idea originated from a Reddit user known as the_shortbus_, who posed a simple yet brilliant question: “Why can’t we play Conquest on the REDSEC map?” This query sparked an avalanche of community discussion and has since evolved into a comprehensive proposal for adding unprecedented variety to Battlefield 6’s Conquest mode.

For those unfamiliar, REDSEC is Battlefield 6’s free-to-play battle royale mode featuring Fort Lyndon—a massive battleground that EA describes as “Battlefield’s biggest map ever.” The map boasts nine major points of interest and 16 additional locations across a sprawling coastal desert combat zone, designed to accommodate everything from close-quarters infantry combat to large-scale vehicle warfare.

The fan concept doesn’t suggest playing the entire REDSEC map in a single Conquest match—that would indeed be overwhelming for standard 64-player matches. Instead, the proposal involves strategically dividing Fort Lyndon into smaller, purpose-built sections that could each serve as unique Conquest experiences.

How REDSEC Sections Could Revolutionize Conquest Variety?

The beauty of this concept lies in its simplicity and potential impact. By splitting the REDSEC map into distinct sections, DICE could create multiple Conquest experiences that cater to different playstyles and preferences:

1. Urban Combat Zones Sections like Main Street and the Marina could offer intense infantry-focused Conquest battles with tight corners, vertical gameplay, and strategic building control—perfect for players who thrive in close-quarters combat.

2. Vehicle Paradise Areas The more open regions, such as the coastal areas and desert expanses, would provide tanks, helicopters, and other vehicles with the room they need to shine. Imagine coordinating armor pushes across open terrain while helicopters provide air support—exactly the kind of combined arms warfare Battlefield veterans miss.

3. Mixed Combat Environments Areas that blend urban structures with open spaces would create dynamic battlegrounds where infantry and vehicles must work together strategically, rewarding squads that can adapt to changing combat situations.

As the original poster explained, “I’m not suggesting we play the whole map but it’d be fun to play a large portion of the map as conquest or escalation. We’d give aircraft room to breathe if we did that.”

Community Response: Overwhelming Support and Creative Input

The response to this REDSEC Conquest concept has been overwhelmingly positive, with the community quickly expanding on the original idea with their own suggestions and refinements. Players immediately recognized the potential this approach holds for addressing many of Conquest mode’s current limitations.

One of the most popular community suggestions involves creating three distinct Conquest maps from different sections of Fort Lyndon. This approach would allow DICE to tailor each section for specific gameplay experiences while maintaining the overall variety that players crave. As one community member put it, “Make it three maps. Operations….” referencing the beloved multi-map game mode from Battlefield 1.

Other players have suggested even more ambitious ideas, including:

  • A 10,000-ticket “epic Conquest” mode spanning larger REDSEC sections for truly marathon warfare sessions
  • Dynamic weather and time-of-day variations across different REDSEC sections
  • Integration with Battlefield Portal to allow community-created REDSEC Conquest experiences

The enthusiasm extends beyond just players—some community members have already taken matters into their own hands. Using Battlefield Portal’s creation tools, players like Kurtinthegrind and andy_6170 have created custom Conquest experiences using REDSEC assets, including maps like “Club House” and “Golf Course.” These fan-made creations demonstrate that the concept is not only viable but can produce excellent gameplay experiences.

Technical Considerations: Making REDSEC Conquest a Reality

While the community excitement is palpable, implementing REDSEC-based Conquest maps would require careful technical consideration. Fortunately, EA has already laid much of the groundwork through existing game systems and content.

Portal Integration: The Key to Success

Battlefield Portal already provides access to all REDSEC assets, including the complete Fort Lyndon map. As confirmed in EA’s Season 1 roadmap, “The REDSEC version of Portal includes the entirety of Fort Lyndon, as well as Gauntlet and Battle Royale and Verified Modes, with all free seasonal REDSEC content, including weapons, vehicles and more, available for use.”

This existing infrastructure means that the technical capability for REDSEC Conquest experiences is already in place. The challenge lies in refining these experiences for official Conquest play, including optimizing performance, balancing gameplay, and ensuring full XP progression.

Performance and Optimization

Some community members have raised concerns about REDSEC’s graphical fidelity compared to standard multiplayer maps. As one Reddit user noted, “It’s graphically not on par with the multiplayer maps. Lots of leaky lights, lack of HBAO and many objects not casting shadow.”

However, these technical limitations could be addressed through focused optimization of specific REDSEC sections for Conquest play. By concentrating on smaller areas rather than the entire battle royale map, DICE could ensure that REDSEC-based Conquest maps meet the visual and performance standards players expect.

Server and Player Count Considerations

Another valid concern involves server capacity and player counts. Some players have suggested that REDSEC sections could support larger player counts, potentially up to 128v128 for truly massive warfare experiences. However, as community members have pointed out, “the servers can barely handle 64 players and you want to quadruple that?”

The solution likely lies in thoughtful section design that maintains the standard 64-player count while maximizing the sense of scale and variety within each REDSEC Conquest map.

Developer Response and Future Possibilities

While DICE hasn’t officially announced plans for REDSEC Conquest maps, there are encouraging signs that the concept aligns with their vision for Battlefield 6’s evolution. Battlefield lead producer David Sirland has acknowledged that “the game needs ‘more of the large sandbox types for sure though!'” indicating that larger maps are indeed part of the future roadmap.

Moreover, EA’s approach with the Blackwell Fields map in Season 1 demonstrates that they’re already thinking along similar lines. As described in the Season 1 roadmap, “Each Multiplayer mode will focus on different areas of the map, with Conquest focusing on the full Badlands. Mid-sized and small team tactical modes, such as Breakthrough and the new Multiplayer mode Strikepoint, are played on an area in and around the map’s military depot.”

This strategy of using different map sections for different game modes is exactly what fans are proposing for REDSEC—suggesting that the concept is not only feasible but aligns with DICE’s existing design philosophy.

The Benefits of REDSEC Conquest Variety

Implementing this fan concept would deliver numerous benefits to Battlefield 6 and its community:

Enhanced Player Retention

By offering diverse Conquest experiences, DICE could cater to different player preferences simultaneously. Veterans seeking large-scale warfare could enjoy expansive REDSEC sections, while players who prefer faster-paced action could stick to more focused maps.

Increased Content Longevity

REDSEC’s massive scale means DICE could release new Conquest maps over time, each focusing on different sections of Fort Lyndon. This approach would provide steady content updates without requiring entirely new map development.

Community Engagement

The concept has already generated tremendous community excitement and discussion. Official implementation would validate player creativity and strengthen the relationship between DICE and the Battlefield community.

Competitive Balance

Different REDSEC sections could offer varied competitive environments, from infantry-focused competitive maps to large-scale warfare experiences suitable for different esports formats.

Implementation Timeline: How DICE Could Roll Out REDSEC Conquest?

While the full realization of this concept would take time, DICE could implement it gradually:

Phase 1: Portal Integration (Short-term)

Enhance Battlefield Portal’s REDSEC tools to make it easier for players to create polished Conquest experiences using Fort Lyndon sections. This would allow the community to refine the concept while providing valuable gameplay data.

Phase 2: Limited Beta Release (Mid-term)

Select one or two optimized REDSEC sections for official Conquest play as part of a limited beta. This would allow DICE to gather feedback and make technical adjustments before full release.

Phase 3: Full Implementation (Long-term)

Roll out multiple REDSEC-based Conquest maps as part of a major content update, potentially tied to a new season or expansion. This would represent the full realization of the community’s vision.

Expert Perspectives: What Industry Insiders Say

While this concept originated from the community, it aligns with broader trends in the FPS genre. Game design experts have long emphasized the importance of map variety in maintaining player engagement across long play sessions.

As one game designer noted, “Map variety isn’t just about visual diversity—it’s about creating different gameplay loops that cater to different player preferences and skill sets. The REDSEC Conquest concept understands this fundamental principle.”

The concept also reflects a growing trend toward player-driven content creation, with successful titles like Fortnite and Call of Duty: Warzone increasingly incorporating community feedback into their development roadmaps.

Conclusion: The Future of Battlefield Conquest

The fan concept to add more variety to Battlefield 6’s Conquest mode using REDSEC map sections represents more than just a good idea—it’s a potential blueprint for the future of Battlefield multiplayer. By combining the massive scale of Fort Lyndon with the strategic depth of Conquest gameplay, this approach could deliver the varied, large-scale warfare experiences that define the Battlefield franchise.

As the community continues to embrace and refine this concept, it’s clear that players aren’t just asking for change—they’re actively contributing to the evolution of Battlefield 6. The REDSEC Conquest idea demonstrates the passion and creativity that make the Battlefield community one of the most dedicated in gaming.

For DICE, the path forward seems clear: listen to this community feedback, leverage the existing REDSEC infrastructure, and bring these fan-inspired Conquest experiences to life. In doing so, they could not only address current gameplay concerns but also set a new standard for player-developer collaboration in the FPS genre.

The Battlefield 6 fan shares idea to add more variety to Conquest isn’t just about maps—it’s about honoring the franchise’s legacy while embracing its future. And in that vision, every player can find something to get excited about.

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